Welcome... this is the portfolio of character artist and independent game developer Thomas Mahler.

About Me


My name is Thomas Mahler, I’m a 26 year old character artist and independent game developer. I have around five years of experience in the games industry, originally coming from a traditional sculpture background, having worked at an outsource studio, as a freelancer with studios like Digic Pictures and later on as a staff cinematic artist at Blizzard Entertainments Cinematics Department on Starcraft II.

My focus now lies on creating assets and characters for the games-, film- as well as the game cinematics industries. I’m also heavily involved in creating independently funded games and am currently heading the development of ‘Warsoup‘, a first person shooter / real time strategy mix under development at Moon Game Studios.

Throughout the past couple of years I’ve also been teaching students digital sculpting and the understanding of 3d game pipelines, giving workshops at various universities and teaching facilities. Some of my lessons can also be found on sites like Youtube, Vimeo, etc. I’m currently also available for consultation and company training.

I’m using the following software to create my work:
Autodesk Maya, Autodesk 3ds Max, Topogun, Pixologic Zbrush, Autodesk Mudbox, Santiago Orgaz’s Xnormal, Adobe Photoshop, Unity, UDK.

During my career I’ve worked with almost every major 3d and 2d software package. I also have experience using CryEngine, Starcraft Engine, Source and lesser known 3d applications like Silo, Clay3d, etc.

I’ve also been heavily involved in the design of various 3d tools having been lucky enough to intensively beta test applications like ZBrush, Mudbox, Topogun, Clay3d, flow, Silo, Hexagon, etc.


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